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#learnmoodle Reflections

When we learn something new, it is useful to spend some time thinking about our experiences and analysing our progress.

About half way through the first week of the Teaching with Moodle course, we are being encouraged to reflect on our learning.

Being an old guard geek, most of the stuff we are learning are things that I’ve already picked up, or probably would have picked up pretty quickly just by playing with Moodle. It is fairly easy to use. What is more interesting to me are the discussions about how it is, or can be, used.

I now have a better idea about how to organize topics for a class. I’ve also been more directed in playing with it, learning more about blocks, enrollment and tracking completion of course tasks.

This last part has brought about one of the more interesting discussions. Should you set up Forums so that they automatically complete a section of the course based on what the student has posted, or do you leave a manual completion check box for the student to check off? How does this relate to badges, and how important are badges and gamification? What other ways can you encourage participation in the Moodle?

These are issues I spend a lot of time thinking about in terms of social media, how to encourage participation, badges and gamification.

This leads to some other interesting discussions, such as the role of lurkers in a class, or in social media. As one possible longer term todo, it seems like a literature review of the use of badges and gamification in education is called for. I may tackle that when I have more time.

Another interesting discussion has been about the age of students in Moodle. Do younger students, digital natives, find it easier to use a Moodle? How does this relate to ideas of education around Constructivism, Constructionism, Connectivism, and other learning theories?

It has also brought up an interest in exploring the conditional activities in Moodle.

Hopefully, I’ll spend more time reflecting on this later, when I’m not so busy and tired. I look forward to reading some of the other learners experiences.

From MOOCs to Badges

With the snow and cold, I decided to take it fairly easy this weekend, resting and reading. Mostly what I’ve been reading has been material from an EdX MOOC about Walt Whitman and a Moodle course about Teaching with Moodle.

Interspersed with this has been Dadaist films on OpenCulture and A look inside Charlie Hebdo. I’ve been having some additional discussions about DeanSpace which I plan on returning to later.

For this evening, however, there are a few things that caught my attention from the Moodle course. The Moodle uses Badges as part of the system; particularly Mozilla OpenBadges>. I earned my first badge in the course which I’ve placed in my Open Badges Backpack. So, one of my todos is to learn more about Mozilla’s Badges and Backpack.

One of the first issues I ran into was that the badge I received from Moodle was for my work email address and the backpack was set up for my private email address. In exploring this, I managed to get my work email address added and come across Mozilla’s Persona.

Each of these are things that I need to explore in more depth.

Before DeanSpace, there was …

In November, David Weinberger put up a blog post, Before Facebook, there was DeanSpace. It highlights a video of Zack Rosen, a founder of DeanSpace, talking about how DeanSpace came to be and what it was all about.

But before DeanSpace, there was Hack4Dean. I’ve recently been reading though some of the email archives of this group and wanted to note a few things. It’s interesting to reread some of this today in light of all that has gone on since 2003.

In one example, there was a discussion about Creative Commons licenses: One post suggested

My choice is to require all people who sign up using our code to concede all rights to their material to a Creative Commons share alike attribution
liscense. (or they we could give htem a couple other options for different
CC liscenses).

In this, we here precursors of discussions about who owns or should own content on social media sites. The DeanSpace idea stayed with each person owning the content and making it available for others to use via a Creative Commons license. As much as I like Creative Commons, I argued against the requirement, believing that each person should have as much say as possible over their own content. We were, after all, trying to reduce barriers to participation.

In a different post, Zephyr Teachout put the issue we needed to address in very simple terms:

there is a more basic role for
Deanster, and the reason for its urgency (w/the idea of experimenting
w/this functionality on top of it).

People can't find eachother.

Dean supporters in the same area can't find eachother.

Dean supporters w/the same interests can't find eachother.

We have, incredibly, a nationwide movement of people who happen to run
into eachother if they use the get local tools -- or show up wearing
buttons -- or are on a listserv. Imagine what it could be if I could
search for local people to ask them to join me?

Here we are twelve years later. We have Facebook and Twitter. We have presumed front runners for the 2016 Presidential election. Perhaps there are or soon will be autonomous emergent campaign organizations, but I’m not seeing them right now. To play off of old clichés, mostly what I see now are cat videos and assorted memes. We see polarization and people unfriending one another over discussions of racism and white privilege. About the only campaign I could see emerging from Facebook right now is Grumpy Cat for President.

Can we rekindle to DeanSpace fire? What would it take?

Protecting and Promoting the Open Internet

Today, I submitted a comment on the FCC website concerning proceeding 14-28, Protecting and Promoting the Open Internet.

I wrote

To the extent that the FCC is accepting comments on Protecting and Promoting the Open Internet via the Internet itself, it would seem that the Internet is a core part of our democratic process that should be protected against discrimination or allowing one group of persons perferred access above and beyond another group of persons. As such, it seems obvious that the Internet must be considered a common carrier and any efforts to give one group of persons perferred access such as faster delivery of packets, is determinental to our democracy.

For more information about submitting comments, see How To Tell The FCC Exactly What You Think About The Proposed Net Neutrality Rule.

The FCC has extended the filing deadline since the amount of comments they were receiving crashed their website.

Virtual Reality Viewers

The recent announcement of the Google Cardboard virtual reality viewer has caught my interest, as well as the interest of a bunch of other people. So, I’ve been doing a little reading up to try and figure out exactly what the best way for me to approach this would be.

First, I installed the >Cardboard Demo on my phone. Even without a proper viewer it is fairly interesting. Next, I started looking at getting a viewer. My brother had shared a link to a kit from DodoCase for $25 which comes with everything you need. Unfortunately, they say to allow four to six weeks for delivery. The Google documentation includes a pattern you can print to make a viewer yourself. I was figuring I’d try that out at work next week. The biggest issue is finding the right lenses.

The documentation suggests the Durovis OpenDive Lens Kit. It costs about $20. This led me to look at Dive. Dive appears to be an already manufactured VR viewer for cellphones. It costs 57 Euros and ships from Germany. They say their estimated delivery time is 10 to 15 business days, perhaps longer if there are issues with customs.

Their Open Dive How To includes STL files for printing with a 3D printer. Perhaps I will try that at work. They also mention a Snakebyte iDroid:con Rechargeable Bluetooth Game Controller for Android and iOS Devices. They recommend this for VR games that need a controller. It costs $23 and I don’t see a need for it, yet.

Dive uses the Dive Launcher It is also worth playing with and has an interesting interface, even without a proper viewer. It seems similar to the Google Cardboard app and I wonder how much things will interoperate.

I continued to look for other sources for lenses and ended up in the Cardboard & VR Developers community on Google Plus.

I believe it was there that I found out about Surplus Shed which supplies surplus, used, and unused optical and electronic bargains for fun, hobby, education or profit. They mention on their front page that they have lenses for Google's new DIY Cardboard Virtual Reality Smartphone Viewer. Just $4.50 each! (Get 10 or more for just $3.50 each).

This looks like the best deal so far and I’m thinking I should get a ten pack of lenses. This would allow for making five pairs of VR glasses. I suspect that if I make a pair of VR glasses, there will be people asking how to get them.

Google Cardboard uses magnets for controlling the glasses. It is possible to get by without the magnets, which may be a good thing, because the ones that Google suggested are out of stock at both Home Depot and Amazon. They are 3/4 in. Neodymium Rare-Earth Magnet Discs. At Home Depot, a 3 pack is $5 and on Amazon a six pack is $12. Applied Magnets has magnets like these for 89 cents each. You also need 3/4 in. x 3/16 in. Ceramic Disc Magnets. HomeDepot has them available online at eight for two bucks and Amazon has them at eight for seven bucks. Applied Magnets has these magnets for 29 cents each. I should probably get five of both types of magnets from Applied Magnets.

To hold the Google Cardboard together, Google recommends two strips of adhesive backed Velcro, approximate 3/4 of an inch by 1 1/4 inch. If I make five glasses, I’d need five times as much Velcro. My guess is that we have some Velcro somewhere in our sewing supplies, either stuff that Fiona has accumulated or that came from my mother, but I don’t know if any of that is adhesive backed, or if we can find it.

Google also recommends 3 1/2 inch rubber bands. Again, that should be something we have around the house or should be able to find easily. Some of the other, non-cardboard projects also call for rubber bands like these, so it would be good to have them on hand, and probably extras in case some break.

The final, optional item that Google recommends, but isn’t required is sticker NFC tags. The one in Amazon the recommend is unavailable. It looks like the best option for these are these NFC tags. They come in five to a pack, so one pack is probably sufficient, but it would be nice to have two packs to do other NFC experiments or to use tags on different devices.

As I read more on this, I stumbled across vrase. It looks like they hope to ship a device similar to Google Cardboard or Open Dive soon. They did provide a link to the
Secondsight - Virtual Reality Headset, VR HMD that I could print at work and which I believe would use the same lenses. The person writing about also used a RII Mini Wireless Bluetooth Keyboard. That is another interesting device I should look at some time. However, there seems to be a bunch of different options, and I should explore them before deciding what to get, or how useful they really are. VRASE lists several different Bluetooth game controllers.

I also stumbled across REFUGIO3D. It is a kit which appears very similar to Google Cardboard, but only seems to be available in Germany. However, from reading through that website, I came across 3D Side By Side movies. Searching on Youtube for 3D SBS provided a lot of material.

So, lots of work to do on Virtual Reality viewers, and when I get some running, I can then think about developing code for them.

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